The 9th Edition Deathwatch Codex Supplement was released, along with the Space Wolves, on October 31, 2020. Unfortunately for him, spending points to turn a Primaris Chaplain into a Master of Sanctity provides the same level of utility while being deadlier in combat, and having access to Warlord Traits that make litanies more reliable. You can decide to give your characters a Chaos Boon instead of granting them a battle honour, leaving the results of their fate to Nurgle himself! Due for release in late 2020 but fittingly delayed due to the current pandemic, the brand new Codex Death Guard for the 9th edition of Warhammer 40,000 is finally in our grubby disease ridden hands! The main cannon is also now damage 3, which would be very tasty using the earlier mentioned ability to fire it in engagement range! And, on January 24, GW announced the Dark Angels Codex Supplement, which was fully released on February 6. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. Typhus has had some big changes, he is now faster at movement 5 and has a base 6 attacks, his armour still gives him a 4+ inv save but no longer affects his movement! Download The Azure Covenant 2nd Edition. Alongside this model, Games Workshop revealed that Space Wolves, Blood Angels, Deathwatch, and Death Guard would all receive a 9th edition Codex before the end of 2020. However there is a downside, and if you get the same result twice then you will get turned into a Chaos Spawn! Penkiaminutė In a previous teaser, ... Warhammer 40K 9th Edition; Read … He is now better used for worsening enemy combat attrition and reducing psychic cast rolls. Death Guard players had to wait months longer than planned, but when the Codex did come, it came along with some extra goodies – primarily the long-teased and fundamentally foul Lord of Virulence model, and a Death Guard Combat Patrol starter box – the first of its kind for a Chaos army. Release Date: 23 January 2021 2 in stock Purchase this product now and earn 24 Reward Points! Contagions are a fun new mechanic, though outside of a stratagem it is a shame the really interesting ones are tied to your Warlord – that said, I can see a lot of people bringing Mortarion as their Warlord as he is certainly very tasty and gives you a resilient (daemonically so!) But the already-slow release cycle for these rulebooks was further delayed on December 4, when GW put the release of its new Death Guard codex on ice due to “unavoidable delays to crucial shipments”. Can still be useful for making it impossible to shoot your supporting buffing characters like the Plague Surgeon. Great unit at 5 points each, especially if you have Typhus to buff them further. As a side-note, GW has said that any model that does currently exist, but doesn’t have an entry in this book, will later be receiving a Warhammer Legends update at some point. Can see some really fun lists with aggressive mortars and defilers with this! Change ), You are commenting using your Facebook account. The Warlord trait is fantastic, anything within range of this contagion cannot overwatch, Set to Defend or reroll and hits or wounds! This is situational irony if I’ve ever seen it. The book really captures the narrative feeling of the Death Guard, and to me that is a sign of a great Codex. Core unit, Much improved with 4 attacks each, Toughness 5 and disgustingly resilient. Only man: Read our Warhammer 40K Imperium factions guide. A dragon's hoard of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. Man, 2020 can just go away already. Like the other Daemon Engines the Crawler now hits on a 3+ and the Mortar is also now more reliable with a flat 2 damage, the Entropy cannons now do D3 +3 given them a spike in effectiveness too! They no longer have a degrading profile and also boast improved WS BS and A, they also show some weapon improvements with the mower now giving them a fairly mental 12 attacks in total! AU $32.90 + shipping. For more information, click here. I really like these inclusions of a “real” army in addition to the ‘Eavy Metal images as this gives you more inspiration and ideas for the creation of your own force! The Death Guard also still get their Space Marine equivalent bolter rules allowing them to get the benefits of rapid fire in half range, if they stay still or if they are a terminator. Warhammer 40K: Codex Release Timeline Roadmap. The Primarch of the Death Guard is back and looking great, his Toughness and Attacks have increased and Silence now does a more reliable D3+3 damage allowing Morty to put out an absolute truck load of damage. Their Relic allows the wielder to reroll all hits and wounds too! The Death Guard get their own psychic discipline in the form of the Contagion Discipline! The relic allows you to give a daemon engine a 4+ invulnerable save, and their warlord trait is a contagion that reduces leadership and increases combat attrition. Really happy with him (for an Ultramarine...) #WarhammerCommunity #ultramarines #spacemarines #warhammer40k #paintingwarhammer #MarchForMacragge @warhammerofficial, Enjoyed painting up an Ultramarine for #MarchForMacragge kinda have an urge to do an army now... #WarhammerCommunity #paintingwarhammer #ultramarines #spacemarines #adeptusastartes #warhammer40k #40k #miniatures #miniaturepainting @warhammerofficial, Inspired by @hobbybates and his love of Ultramarines, decided to jump on board for #MarchForMacragge this year... #WarhammerCommunity #paintingwarhammer #warhammer40k #spacemarines #adeptusastartes #ultramarines, Really happy with how Khagra's Ravagers turned out! Change ). If you want to take multiple picks from this list then you are going to have to spend those command points and take multiple detachments! It’s not all buffs though, with The Lantern being reduced to a range of 12 and his re-roll hits ability affecting a single Core or Character unit. The new codex supplement (which, like its Space Wolves, Deathwatch and Blood Angels equivalents, requires the main Space Marines codex to use) contains all the fresh, 9th Edition rules for the chapter, including original datasheets, specifics for playing Dark Angels in the new Crusade mode, and specialisations for Deathwing and Ravenwing forces. With that out of the way, here’s everything we know about the upcoming Warhammer 40K codex releases – and the key info on what’s already out. The Icon of the despair now causes a mortal wound of a 4+ for each unit in engagement range at the morale phase, they also get a Sigil of Decay that makes any bolt weapon hit of 6 auto wound for the unit, this is a great little 10 point upgrade! The Dark Angels also get new datacards and a Combat Patrol Box. His contagion abilities always count as being in the 4th battle round meaning he starts with a 9″ -1 Toughness bubble. A couple on objectives in the midground could be an option, but that’s eating into your already tight points. We’ll have more details in upcoming guides but, for now, you should get hyped about the Necrons’ new ‘Command Protocols’ mechanic. This is the current 9th Edition's Death Guard tactics. Contents. Nice horde unit stripper – roll a dice for each model, every 6 is a mortal wound – on a cast of 9+ each 5 is also a mortal wound! Pre-orders: January 9th 2021 Release Date: January 16th 2021 2020 Death Guard 9th edition codex: $50; Miasmic Malignifier: $48; Lord of Virulence: $40; Cards: $25; Dice: $35; Codex is out catch up with all the rules at the 9th edition Necron Compendium 9th Edition Death Guard Compendium Chaos Space Marines are not as good and are running on an old Codex with an unknown ETA for their updated rules which may influence purchase decisions. Well, that’s the million-dollar question. Home. Also Available on Spotify & Google Podcasts, Managed to get this guy finished today! Continuing on from the Codex releases that followed the launch of Indomitus and the 9th edition of Warhammer 40,000 it is now the turn of Chaos to get their attention, and this kicks off with one of the armies that got their previous Codex back at the launch of 8th Edition, the Death Guard. Plague Marines and Poxwalkers (but interestingly not cultists) have Objective secured, dispelling fears that the Poxwalkers may not have this (and making them really good for camping objectives, especially with their points cut!). Death Guard in 9th Edition Death Guard get their Faction Focus looking at how they will play and just a few specific rules for the Factions. Get organised: Here’s our Warhammer 40K detachments guide. Read our Space Marine Adventures review. If you want to really upset the above mentioned Eldar then this power adds 6″ to your contagion giving you an impressive aura of -1 T. The Death Guard have had quite a few changes across their rules, so let’s take a look at what has changed compared to the previous book and see how they stack up now! I was hoping he was a non terminator lord though. Corrupted by the powers of Nurgle, the children of Mortarion grow bloated with filth, their unnatural resilience lending to their tenacious trench warfare abilities. Death to the False Emperor is also gone! Inexorable Advance means that you count as stationary if you did not fall back or advance – in addition Infantry are immune to Move, Advance and Charge modifiers making anti-charge defences useless against them, and vehicles do not suffer the -1 to fire heavy weapons in engagement range! The Dark Angels supplement – the fourth such Space Marine chapter supplement to have been announced so far – features “bespoke datasheets, Warlord Traits, Relics, and a Psychic Discipline, as well as a suite of Crusade campaign rules that represent the sombre quest of the Unforgiven”, according to GW. Personally I’d go for Mortarion’s Anvil one to shut down any overwatch, then have a field day chucking a Daemon Primarch at terrified units! When using his manreaper you can now choose between two different profiles for 6 powerful attacks or 12 weaker ones. Very good power, increases a target infantry unit by +1 Strength and Toughness, T6 Plague Marines anyone? Grandfather Nurgle’s face splits in a joyous grin as the Death Guard march to war. Unit options are now based on what is in the box, so one of each weapon type for every 5 models. Fotografams. Mutant Strain – This buffs poxwalkers with a chance of doing damage to them, each hit of 6 does a mortal wound on top of any other damage, however each hit of1 does a mortal wound to the poxwalkers at the end of the fight (Though they could potentially shrug this as we will see later! NO doubt this will make a lot of players very happy. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies.Today, Robert “TheChirurgeon” Jones is talking about Death Guard. Death Guard are getting the first launch window. These are now fully fledged Death Guard getting Disgustingly Resilient, extra toughness and the Lord of the Death guard keyword and aura. Their pre-Christmas preview article already said the codex would offer “more attacks, higher damage, and lethal combat output across the board”. Certainly some cool rules, but I feel its a tad too expensive for what it does. They also don’t count as relics, so you can combine them on your non-named characters too! Jubilant news, then, that Warhammer 40K codex releases are on the move again in 2021. In addition to this written review I have also filmed a video review on YouTube going through the entire 2021 Codex, so make sure to check that out below! Page 2 of 4 - Codex: Death Guard 9th + Lord of Virulence - posted in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +: Im happy with a Daemon engine supporting character! This may mean some people may need to shuffle their army in order to have the required number of Astartes units to unlock them. Flash Outbreak – Now this one is great as it allows you to pass the Plague Company contagion from your warlord onto another of your units and they also count the contagion as being one turn higher for the purposes of the aura. This is the old Disgustingly Resilient – a 5+ shung against losing wounds! 8th Edition Tactics are here. As with previous Codexes we also get a miniatures showcase showing off the entire range, but also a look at the Crusade army of Tom Moore of the Army Painter team painted in their classic Horus Heresy scheme. A lot of units and even core army rules have changed, so it’s going to take some games to get a true feel for how they will affect the game. Discussion has already begun about who’s buying two sets in order to bulk out their forces and, as is a time-honoured tradition, there are plenty of pledges of swapsies as the team vie to gain either more Space Marines or Death Guard. Finally we have the plague weapon specialists, these have a strat that increases plague belchers, plaguespurt gauntlets and plague spewers to D2, their contagion removes the benefit of cover and they get a super plague sprayer as a relic. There are 51 datasheets, including Szarekh, the Silent King. Daemon engines have also had a great boost in this book, which I fully approve as they are gorgeous models that always previously tended to struggle hitting on 4s. Some big changes here, now 2 wounds and an extra attack each. This is relevant to multiple HQ choices who lost options when the Codex came out. Players of each of these armies were all bursting to see their favourite faction brought up to date from the moment the new edition was announced in May 2020. The Dark Angels Codex Supplement went live for pre-order on January 30 and released on February 6 – you can order it right now on the GW site. He still has the Lord of the Death Guard area though so will be rerolling 1s to hit for Core units in 6″. Finally their relic allows you to give an objective marker contagion, making it a -1 toughness node, or even a mortal wound vendor when combined with the above warlord trait. We sometimes include relevant affiliate links in articles, from which we earn a small commission. I have a feeling that this will be folded into the Nurgle Daemon rules too, which will be interesting to see as Plague Bearers currently wouldn’t get a benefit from it. As with other Daemon engines the Defiler has had a general improvement with better WS, BS and more Attacks! I am going back and re-labeling the faction focus lists today for easier reference. The Warlord trait is interesting, it is pretty much a reworking of some of the old Death guard auras, dishing out mortal wounds in the enemy movement phase. Faster and more attacks than he previously had, but no longer has mortal wound auras, instead he has a bigger contagion aura, he also gets a new grenade with 3D3 shots! Over the course of your Crusade campaign your disease will mutate and evolve into a weapon and vital part of your army! ... but it seems for 9th edition they've cancelled the 100% digital versions in favor of giving you a code in each paper codex that gives you a free digital version in the 40k App. Warhammer 40K 9th Edition still has loads of new army rulebooks to release - here's everything we know is coming. Blood Angel and Death Watch supplements and the Death Guard Codex though in what order is unknown currently. This is an amazing ability – every enemy unit within 3″ cannot be affected by aura abilities from their army, no rerolls, no shenanigans, nothing! Codex: Space Marines contains heaps of lore for the first-founding chapters, as well as their more prominent successors. I love content like this as it really allows you to capture the narrative of your force with a developing story that will evolve between games. We were lucky enough to be sent a copy a little early by Games Workshop, so settle back as we take a look through the new Codex and explore all its disgusting delights! Already use the 4++ relic as is. These are the Daemon engine specialists and their abilities reflect this, their strat is ace – not only does it allow daemon engines to shoot blast weapons in engagement range, they also get +1 to hit!